Showing posts with label variations. Show all posts
Showing posts with label variations. Show all posts

Wednesday, May 13, 2009

BDG Variations and Master Games

In a recent post I recommended Knut Jarle Hjørnevik's site on BDG variations. Knut Jarle continues to update his site and has recently added a PGN file of a large number of master BDGs for download. That alone is worth another visit.

Here’s a recent BDG by Knut Jarle with his notes.

Hjørnevik,Knut Jarle - Madland,Kristoffer
Rogalandsmesterskapet (1), 14.11.2008

1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bf5 

game_10

The Tartakower-Gunderam Defence 6.Ne5 e6 7.g4 Nxg4?
 
game_11

Based on a calculation error by Kristoffer. He simply overlooked 9.Nf2! [7...Bg6! is probably the best move in this position, but there are also interesting moves like Be4 and Ne4 available!] 8.Nxg4 Qh4+ 9.Nf2 Nc6 10.Bb5 0-0-0 11.Bxc6 bxc6 

game_12

12.Be3 [12.Qe2 Rxd4 13.Be3 Rd6 14.Qa6+ was an alternative, but I was afraid that my own king would end up too vulnerable.] 12...c5! 13.Qe2 cxd4 14.Qa6+

game_13

14...Kb8 [14...Kd7? 15.0-0-0! should win for White] 15.Qb5+ Kc8 [15...Ka8? 16.Qc6+ Kb8 17.Nb5 Bb4+ 18.c3 Ba5 19.Nxd4 Bb6 20.0-0-0+/-] 16.Qa6+

game_14

And we agreed a draw in this position. [The continuation 16.0-0-0 dxe3 (16...dxc3?? 17.Qa6+ Kb8 18.Qxa7+ Kc8 19.Qa8#) 17.Qa6+ is nothing more than a draw.] 1/2-1/2.

Play through and download this game here.

Sunday, May 3, 2009

Strange Names: The Willy Nilly Gambit

Years ago I would try to slip into a Blackmar-Diemer after 1.d4 Nf6 with 2.f3, looking for an obliging 2...d5 3.e4 dxe4 4.Nc3. But Black has too many good replies, such as 3...c5, so these days I almost never play this line. However, a couple of decades ago in a rated OTB game I was surprised with another third move by Black. (From the August 1988 issue (Nr 32) of BDG World).

Purser, Tom - Watson, Lavelle
Ramstein, Germany, 1978

1.d4 Nf6 2.f3 e6 3.e4 Nxe4

game_3

4.fxe4 Qh4+ (Anyone who plays an early f3 ought to be alert to this idea.) 5.Ke2 Qxe4+ 6.Be3 b6 7.Nd2 Ba6+ 8.Kf2 Qh4+ 9.g3 Qf6+
 
game_4

10.Qf3 Bb7 11.Qxf6 gxf6 12.Bg2
 
game_5

And I stumbled on to win in 47 moves. I thought this was a unique opening (had you seen it before?). Imagine my surprise when months later I discovered a game in Diemer's Blackmar Gemeinde which was an exact duplicate for the first nine moves. In fact Diemer had even put a name on the opening: "Dr. Willy Linder Gambit." Perhaps "willy nilly" would be better.

Diemer,EJ - De Wolf
Gent, 1956

1.d4 Nf6 2.f3 e6 3.e4 Nxe4 4.fxe4 Qh4+ 5.Ke2 Qxe4+ 6.Be3 b6 7.Nd2 Ba6+ 8.Kf2 Qh4+ 9.g3 Qf6+
 
game_6

To this point, identical with Purser-Watson, above. 10.Ngf3 Bb7 11.Bd3 h6 12.h4 d5 13.Qe2 Rg8
 
game_7

(White was threatening 14.Bg5) 14.Rad1 Bd6 15.Kg2 Qe7 16.Bg1
 
game_8

("Under all circumstances e5 must be prevented, and pressure kept on f7."-- Diemer) 16...c5 17.Bb5+ Kd8 18.c3 a6 19.Ba4 b5 20.Bc2 Nd7 21.Re1 Kc7 22.a4 Bc6 23.dxc5 Nxc5 24.Nd4 bxa4 25.Nxc6 Kxc6 26.c4 Qf6 27.Nf3 Nb3 28.Bxb3 axb3 29.cxd5+ exd5 30.Nd4+ Kb7 31.Qd3 Qg6 32.Qxb3+ Kc8 33.Qc3+ Bc7 34.Re7 Ra7 35.Bf2 Qf6 36.Rhe1 Rb7 37.Qc5 Rd8 38.Nc6 Bb6 39.Na7+ Kb8 40.Rxb7+ Kxb7 41.Re7+ 1-0

game_9

[Black resigned, for as Diemer put it, "he only had a choice between different mates: 41.Re7+ Ka8 42.Qxb6 Qxe7 43.Nc6 Qe4+ 44.Kh2! " This game is from the tourney in which Diemer finished second behind O'Kelly, losing to the grandmaster in the final round.]

Play through and download these two games plus a few more in this variation here.

Sunday, April 26, 2009

Blackmar-Diemer Gambit Variations

Chess, like love, is a many-splendored thing. We can enjoy it on so many different levels. “Serious” chess, skittles, blitz, correspondence, problems, history, variants, and more. We play it, watch it, read about it, dream about it, argue about it. One aspect that seems to attract many is the naming of variations. We can always find some good arguments there.

A reader put me onto a site which does a good job at outlining BDG variations. The variations are named, provided a diagram, and Rybka evaluations of the four leading responses. (This is interesting, if of limited utility). Here’s an example:

variations

Take a look at the site here. The proprietor is Knut Jarle Hjørnevik from Norway, a fairly strong player with a Fide rating of 2038, who has been playing the BDG for a year or so now. You might quibble with a name or two, but that’s part of the fun.

Tuesday, January 6, 2009

Naming the Variations: the Ziegler Defense

As I mentioned in yesterday's post, there's a discussion going on over at the ChessPub forum about antidotes to the Blackmar-Diemer. Someone wondered why the 5...c6 defense was called the Ziegler Defense anyway. Here's a little background I printed in BDG WORLD 5, May 1983:

At the beginning of 1950, Diemer began to experiment with the 5.Nxf3 variation in games with his friend Paul Locher. He has written that the first tournament test of this variation (instead of 5.Qxf3) came in the spring of that year, in the following game:

Game 68
DIEMER — ZIEGLER
Easter Tournament
Wangen, 1950


1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 c6


6. Bc4 Bg4? 7. Ne5 Qc8 8. Bxf7+ Kd8 9. Qd3 Qf5 10. Qe3 Qxc2?? 11.0-0 and Black resigned.



The Queen is trapped and Rf2 is coming.

Very weak play by Black, of course, and we printed the game solely on the basis of its historical interest. Not only is it the point where Diemer turned to 5.Nxf3, it is also apparently the basis for Diemer’s calling 5…c6 the Ziegler Defense. If this is in fact the case, then until we find examples of stronger play of this line by Ziegler we must be sympathetic to Gunderam’s claim that this defense is inappropriately named.

Tuesday, August 12, 2008

Piece Placement in the BDG

After playing over thousands of Blackmar-Diemer Gambits I sat down one day to see if I could summarize the more usual development of White's pieces. Tim Sawyer liked the result well enough to ask permission to use it at the beginning of his second edition of his Keybook.

The BDG is a classic gambit, in which white trades material for a compensating advantage in time and space, and seeks to capitalize on that advantage with a direct attack on the enemy king. White obtains quick development, open lines, and active pieces. Black must defend carefully, but strike a prudent balance between aggression and passivity, seeking to gradually equalize in time and space, when his material advantage may become telling.

Pawns: The pawn structure provides white half-open e and f-files as avenues for pressure from his rooks. On the negative side, white's d-pawn is weak on a file that is half-open to black, whose counterplay often involves an assault on this pawn with c5.

Knights: White's knights are classically developed to c3 and f3, the latter with the capture of the black pawn that is the distinguishing move of the gambit. From f3 this knight often reaches e5, striking deep into black territory, while simultaneously opening the f-file for white's rook after white has castled kingside. The knight on c3 often participates via e4 on attacks on black's f6-square, often the Achilles heel of the black position. In more positional games it may be required to retreat to e2 to hold d4 and allow c3 to further reinforce that square.

Bishops: The development of white's bishops best awaits the determination of black's pawn structure, further confirmation of one of the axioms of chess, "knights before bishops." When black fianchettoes his bishop to g7 white's B/f1 usually goes to c4, bearing on the f7 square, while in most other lines the bishop is better placed at d3. From there it often has the opportunity for classic sacs on the h7-pawn. Where to place white's B/c1 is not as clear. Often it pins the black knight at f6 and increases the pressure on that square. Sometimes it goes to f4 to help control e5 and threaten tricks with the N/c3 against black's queenside, but it has the disadvantage there of at least temporarily blocking the f-file to white's rook. Finally this bishop is developed to e3 in some lines to help hold the d-pawn--a task I personally find distasteful.

Rooks: Since white's rooks come into play later in the game, their development is even more dependent on the course of the game to that point. However, they are often doubled on the f-file, bringing tremendous pressure against the key f6-square. The R/a1 also often goes to the half-open e-file or to d1 to support the white d-pawn, or in anticipation of that half-open file soon being fully opened.

Queen: The white queen frequently joins in a kingside attack from h4, reaching there via e1, or taking an extra tempo, by way of d2 and f4. In some cases the queen may go to d2 to support a bishop on g5 and later trade off a black bishop at g7. In other cases the queen may need to go to e2.

King: Finally, the white king usually castles kingside. This allows it to reach safety at the earliest possible opportunity while at the same time bringing the R/h1 to the half-open f-file. In more positional BDGs the king sometimes castles long, but usually the extra time this takes does not seem to square with the essential concepts of the gambit.